DSⅡ / HOME
GAME DESIGNER ◆
Obsidian knight with gold trim and luminous green sword stands on a DSⅡ-inscribed pedestal beneath a green moon; DSⅡ Game Designer branding

Aim Higher. Fail Faster. Build Better.

I design engaging RPG systems, prototype ambitious ideas with AI-assisted development, and turn lessons from both successes and failures into playable results.

Knights of Obsidian: black-armored statue with green sword, surrounded by four colorful knights
FEATURED PROJECT / PLAYABLE NOW

KNIGHTS OF
OBSIDIAN.

An AI-assisted browser game built on years of hands-on RPG design experience. I used the fundamentals learned through traditional development to guide the mechanics, evaluate iterations, and shape the player experience.

GAME DESIGNAI-ASSISTED DEVELOPMENTPLAYABLE HTML

Play the included browser build directly from this portfolio.

Dark Tales of the Rift: retro-punk illustration of Lazarus and his quote
THE FOUNDATION / TRADITIONAL DEVELOPMENT

DARK TALES
OF THE RIFT.

Before AI-assisted workflows, I learned to build a game the traditional way. Creating a turn-based, open-class RPG demanded patience: combat, progression, story, and player choice all had to work together. Seeing a playable demo take shape made the work rewarding.

RPG MAKER MVTURN-BASED RPG2016 DEMO
FROM CRAFT TO NEW TOOLS

THE TOOLS CHANGED.
THE THINKING DIDN'T.

01 / FOUNDATION

Learning the craft

Dark Tales of the Rift taught me that making a game means more than assembling features. Designing a system is one challenge; getting combat, character growth, and narrative to reinforce one another is another. The process was demanding, but seeing the demo come together was deeply rewarding.

02 / EVOLUTION

Building with AI

With Knights of Obsidian, I explored a different production workflow. AI helped accelerate implementation and iteration, while I continued to make decisions about the systems, the experience, and what needed improvement. The tools evolved; the responsibility for the design remained.

THE PERSON BEHIND THE SYSTEMS

DESIGNER.
BUILDER. PROBLEM SOLVER.

I'm an independent game developer with experience creating RPGs, prototyping gameplay systems, and building game mods. My focus is on player agency, readable mechanics, and meaningful decisions.

DESIGN AREAS

COMBAT SYSTEMSRPG MECHANICSPLAYER PROGRESSIONENCOUNTER DESIGNPROTOTYPINGUI FLOWS

TOOLS & TECHNOLOGY

RPG MAKER MV / MZJAVASCRIPTAI-ASSISTED DEVELOPMENTFALLOUT: NEW VEGAS MODDING
LET'S CONNECT

LET'S MAKE
SOMETHING PLAY.

Interested in game design, systems design, or collaborative development opportunities? I'd love to hear about your project.